Title: Character Idea feedback
Description: have an idea not sure how it would work
E'doa A'nii - September 29, 2009 01:16 AM (GMT)
Righteo! I ahev been watching too much I Dream of Jeannie lately, I suppose. But I thought I would be fun to RP a genie type character.
She would not necessarily have a personality anything like Jeannie's nor would her powers function the same way. (I have not worked all the kinks out of her power system yet, but I have a pretty good idea as to how it would work.)
Basically her powers would extend only to objects and items which belong to her master, and to her master himself. Also, her powers would be limited by her emotions, an whether he master is kind/likes her or not.
Now, here's the thing: Most of my charachters that require a pair, usually end up being paired with another of my characters. That's all fine and good, but it's hard to know what to do when the characters get separated. (I mean I can do it. But thinking up a good excuse for separation is difficult at times.)
And I was thinking: I could make this charachter a 'borrow out' charachter, or a 'swap' character.
As a borrow out she would work like Arianna: She would be on a request to play with basis, and would only be atattched to the character for the duration of the RP, much like any other normal charachter. (except that the relationship is a bit different. --Arianna is in my profile thread, the link is in my siggy,so you can see how it would be different.)
OR
I could make her a 'swap' character, in which she was Rped by anyone who wanted, provided their playing followed the specifications set out by the profile. Much like a pre-made character.
OR
I could have a volunteer (or) victim (however you preffer :P) to pair up with her, only I'm afraid it might be a burden on the other player.
See, how this works out really affects how I assign 'master'.
In the first scenario she would be a rent-a-genie or something, where the player would 'pay' a fee to have her services for a story. An I-stumble-across-the-bottle-and-request-services-in-exchange-for-a-service-in-return kind of thing.
In the second scenario we could do the same, or we could space it out in a sort of hand-switch-timeline.
In the last one, the person who opens the bottle becomes master.
So anyway what I'm asking is: Does this seem like a feasible charachter idea AND which way do you think she would best be played?
Thanks.
~Eddy
Ormad Essvorenthit - October 6, 2009 09:26 PM (GMT)
Not a bad idea at all, really. Lets you RP with all kinds of characters, explore different character relation dynamics and the like. I really like the idea of a rent-a-genie. You could have the circumstances of her release vary, like one time she's thrown away for being a burden, another time she is released out of empathy, maybe even she could conveniently get herself "misplaced" out of boredom. If you're interested I could probably create a slew of short lived "guest characters" to help or hinder, or perhaps a misguided individual to pursue the genie and keep her stewardships brief.
E'doa A'nii - October 6, 2009 11:46 PM (GMT)
Ooh that's brilliant. An antagonist would work out very nicely. I used to have one for Arianna, and it worked out very well. -- to get on a tangent: I could probably bring him back. *wiggles eyebrows* but I havn't decided yet. Decisions decisions.-- to have someone else play the antagonist would be even better, because of the element of surprise.
You can make up whatever reason you like for your antagonist to hunt her down. I'll go ahead and specify her powers, so you can be certain that yours is stronger then mine.
It might be awhile before I get her up though. Making a profy takes more time than making a post...>_<
Ormad Essvorenthit - October 9, 2009 08:25 PM (GMT)
Certainly. No worries about the powers though, methinks it would make more sense if the antagonist had more to gain from the genies capture. One idea I've been tossing around lately is a demonologist who's physical body is constantly being worn down by his use of black magic. He'd need the genie to replenish his life force, as typical healing magic would harm him and there is no real direct healing abilities in the dark arts. That sound decent? I'll fill whatever role needs filling if someone else wants to be the wicked warlock of the west.
E'doa A'nii - October 9, 2009 10:26 PM (GMT)
hmm...that sounds kinda...limited. --Well, it would depend on how you worked it, and how he sustained himself.-- Because I can see him deteriorating rather rapidly, simply from using his powers a few times. He'd have to be a very clever magician to keep from destroying himself in achieving his ends.
Unless I'm misunderstanding.>_< Could you elaborate a little more?
Ormad Essvorenthit - October 9, 2009 11:11 PM (GMT)
Nah, you get it. My idea of demonic magic in this universe would be each spell would be a transaction. You don't directly harness these energies, they're borrowed from entities on another plane of existence. In exchange for these energies the user must pay a price in life, most often their own since willing sacrifices are hard to come by. Most of the spells would be in the form of "buffs", giving the user the form and abilities of a demon for a period. Once the spells duration is over, the demon "collects", and the user is rendered even weaker than they were before casting the spell. This would make demonology an unpopular but immensely potent form of magic. If it didn't exact such a toll on its users, the school would run rampant and bring chaos to all the earth. That is where the genie comes in. Since genies work by their own laws and not those of the universe they have the ability to disrupt the natural balance, in this case by giving a warlock unlimited life force and therefore power.
Another idea thats forming as I write this would be a fickle twist, a sort of catch 22 in case the warlock succeeds. If he should prevail and use the genie to grant himself unlimited life force, then he would be the ultimate demonic feeding ground, and demons from the other planes would try to manifest themselves or offer better and better deals in order to have a monopoly on this walking fountain of youth. That'd be a fun conundrum.
E'doa A'nii - October 10, 2009 12:33 AM (GMT)
hmm..what if we changed your idea little bit? This life force thing is...lacking something.
Let's keep him a dark magician. But make him a necromancer instead. This makes him more or less the puppeteer of the undead. And gives him a bit more control of his own survival. He is very strong, though his powers are strongest at night. He gains an extra boost for the full moon phase. Not only does he control the undead/dark night creatures and their abilities; he has the ability to drain the life directly from others. (Sort of like...Morgana LeFay from Justice League). And I think it would be better if his powers each had their own penalty.
e.g.
Spawn: (or ressurecting of dead/creation of zombies) Would affect his autonomy, as he would have to give a bit of himself ot each creature he ressurected.
Vamps: (or the ability to become/ summon vampires) would cause him to loose life with each of his bites / make him allergic to the sun.
And so on and so on.
The benefit that he gains from the genie, would be that he would be able to bend the laws of the universe and recreate it/(or a section of it) so that it was his own kingdom, within which he would rule as he pleased and the minions of darkness would run rampant throughout the kingdom. In addition, he would gain immortality, and loose the negative effects of his powers so long as he remained within his own realm.
How does that sound?
Ormad Essvorenthit - October 10, 2009 02:09 AM (GMT)
A necromancer is always fun, but my basis for the character was more in his pursuit of a radical ideal than love of undeath. Then again, he's your nemesis, so I'll yield the floor on that topic. If you're a fan of the necromantic concept then I'd still gladly play a pawn for your genie to use.
E'doa A'nii - October 10, 2009 02:16 AM (GMT)
I am really not a fan of either.(nor am I horribly familiar with that type) It just seemed a bit more flexible and balanced then the one you had in mind. If you want to go for a radical ideal, then go for it.
But I'm not sure where the radical ideal comes in with your demonologist.>_< Is it a love of evil for the sake of evil? or what?
Ormad Essvorenthit - October 10, 2009 03:26 AM (GMT)
More the idea of superiority in the nonhuman, that the idea of being a strong man is so pathetic and reprehensible that one should cast off any semblance of humanity in exchange for moments of demonic ecstasy. Or something like that.
The necromantic concept seems more rooted in the fear of death and mastery thereof in order to be free of its bounds.
Either choice is pretty fuckin' metal, pardon my vulgarity.
E'doa A'nii - October 10, 2009 04:01 PM (GMT)
So, then, the necromancer could delight in death, for death has a power of it's own, and none can kill the dead. And in addition to having the kingdom/in place of it/ he would be able to find a way to make himself the ultimate undead.
Just out of curiosity: if superiority in the nonhuman is what your looking for, why not do elves or something?
Ormad Essvorenthit - October 10, 2009 09:24 PM (GMT)
Because I'm too dim to harness a concept? :huh:
Personally I don't like elves. Pointy ears and an extended lifespan doesn't make a nonhuman. Besides, a serene and peaceful ideal isn't that radical. I'm thinking of a violent, gory, hellfire and brimstone ideal. The unnatural. But whatever, 'twas a brief and passing fancy. Don't need to drill me on it.
E'doa A'nii - October 11, 2009 12:02 AM (GMT)
Oh no! I'm not trying to drill you on it. I just want to get where you're comming from. I'm sort of thinking this out as we go along. --PLEASE don't think I'm upset with you!>_< I'm not.--weighing the options. You have to keep in mind, I'm not horribly familiar with these types.
Have you ever heard of the myrdraal? (RJ's WoT) Pretty much they're that kinda ideal. I mean, they're seeking a gory hellbent radicalism of death and the slow, agonizing destruction of man. They also eat men.
But I digress.
It seems like the necromancer could have that ideal too. Hellbent on the destruction of man and all that. Except that, instead of demons it would be the undead.
They seem a lot the same to me: THe necromancer and the demonologist, I mean. Except that one has autonomy and life whereas the other one has neither. And the undead seem to have more potential then Demons; because they have more flexibility of power, even though it runs along the same lines.
But, you know more about this then me. So, whatever you want to do. Just trying to see where your comming from and how the options can go.
Ormad Essvorenthit - October 11, 2009 12:18 AM (GMT)
... huh? Oh, sorry. Most people don't analyze anything I say except to find flaw in it. But I getcha now.
But I think the difference I'm trying to get across is how the necromancer and the demonologist are sort of like the yin and yang of evil. The "yin" demonologist has a rampant thirst for life and power, to such an extent that he's willing to make great sacrifice and even risk burning out the flame of his existence for moments of power and bliss. The "yang" necromancer is a more patient customer, accepting death as an eventuality to be embraced and a convenient tool. While the demonologist would wish to smite his enemies, the necromancer would rather patiently gain power while his opposition slowly grows old and dies. But this is broad generalization and pointless, seeing as this thread is more about your character.
What kind of personality did you have intended for this genie bit? Might help me think of a compatible hero/villain.
E'doa A'nii - October 11, 2009 12:36 AM (GMT)
NP.
Ah! I get it! LOL So really, what your after is the method to employ the idealogy, rather then the ideology itself. Gotcha.
Kind of Stoic and Cold. At least with those she doesn't know. Alway rational, with a dry sense of humor and a quiet but deadly wrath. Cunning, fiercly loyal and reserved.
She is going to have three forms.
The Eye: Basically a disembodied eye that burns with magic fire. It's her true form.
The Troll: One large hair, one eye, one tooth in her wide mouth and a big tubby body. That's the face she shows everyone, or when she gest exceptionally angry.
The Woman: If she decides master is ok, then she might change her appearance, to be more attractive/if s/he commands her to change her form, she will. But all changes are feminine in appearance.
Her magic is a wildcard. So, whatever her master needs she can do. (Within limits of course, and she can only utilize one power system at a time.) When she is not under command, she has a distinct set of powers. But I havn't decided what those are yet. I'm thinking either life or creation, or transmutation or something. Do you have any ideas?
Ormad Essvorenthit - October 14, 2009 08:31 PM (GMT)
I'd suggest that a good twist would be that the genie has no powers when without master. It'd be a good counter to her resilient personality, the idea of being supremely powerful but unable to act alone. Adds a sort of vulnerability to the character.
E'doa A'nii - October 17, 2009 05:15 PM (GMT)
Oooh, that is really good. Plus, having a master won't always help, because her master's idea of power scheme may not be as useful or helpful as she might need. Which makes it doubly tricky, and aleviates the problem of deciding on a power system.
Dude. You have a keen mind.
Ormad Essvorenthit - October 18, 2009 09:55 PM (GMT)
Keen is a little generous. I'd say shrewd at best, I'm only keen when I'm sober :P
How's about this idea. For the genies first owner we have your typical treasure hoarding vagabond; a giant, a half-ogre or somesuch who doesn't exactly have the genies loyalty but still keeps her for her potential value. Then some swashbuckling hero can come slay the beast and take the genie! Or some wily rogue can steal it, mage can blast their way to it, cleric can pray it into his posession, whatever.
E'doa A'nii - October 18, 2009 10:37 PM (GMT)
You must be quite something when you're sober.
Hmm...that's not a bad idea. Is her first owner her perpetual nemesis? or is the nemesis someone who has never owned her, but wants to? Because if her first owner is her perpetual nemesis, we should do something a little better then a gold loving orc. :P
I have to say though, it does provide a nice catalyst for exchanging hands.
Ormad Essvorenthit - October 27, 2009 02:38 AM (GMT)
I'm pretty dry on ideas for a long-term nemesis at the moment, so I figured it'd work for a story starter. You have any ideas to toss up?
Also, apologies for my recent inactivity. Been a hell of a week.
E'doa A'nii - October 28, 2009 03:28 AM (GMT)
For a nemesis? Hmm... I'm thinking a devious jack-of-all type. Sort of like a master theif/handy man, who dabbles in just about everything and has a voracious apetite for knowledge, seconded only by his lust for power.
OR
A totaly madman who is evil for the sake of being evil, and is crafty and cunning.
The genie would grant the first, infinite knowledge and great power,
She would grant the second the power needed to eternally continue his heineous crimes.
What do you think?
No problem. It's been a busy week for me too. What happened?
Ormad Essvorenthit - October 28, 2009 03:44 AM (GMT)
I like the idea of a master thief, an impish sorta fellow. That'd be fun. Perhaps he could have received some gift from the genie already and want to undo the effect? That'd be a good twist, if you'd like one. Not to say twists are always in order. (Yes, I'm pointing at you, M. Night Shyamalan.)
As for my week, birthday's coming up so I've been in bouncing between the city and the country trying to get some crazy concert party thing organized while also trying to get a job going. How 'bout yourself? College woes? I've heard there's a lot of that going around.
E'doa A'nii - October 28, 2009 10:08 PM (GMT)
hmmm that would be a good one... What sort of gift should we bestow? XD Weeeelll...It would have to be a tricky one.... How about this: Every item he steals has a distinct drawback. Like if he steels a crowbar, it becomes gold. (Which is extremely valuable, but too soft to be useful and too heavy to carry, but worth a fortune)
Or um...
What if...she gives him the power of excessive bad luck? But his luck is so bad that it's actually useful.
(Who is M. Night?)
Happy birthday then! ^_^ What's the special day?^_^ Ooh! You'll have to tell me about your party. LOL no, things have been pretty good. Can't complain. Just tired is all.
Ormad Essvorenthit - November 3, 2009 05:53 PM (GMT)
I like where you're going with these ideas. I haven't really had time to have any :P
And M. Night Shyamalan is a horror author I know more by reputation than anything.
As for the birthday, it was on Halloween but we had a party beforehand. Four bands came and played out of a shed into a back yard one of my friends donated to the cause. One hell of a hammered good time. The owner of the house gave away a 24 of budweiser and a full ounce of pot to the guests! Talk about hospitality.
Anyways I've just started my new job and will have to cut this short so I can make my shift today, but while I'm working I'll brainstorm some ideas and edit them into this post when I get back.
Edit 1: Didn't have time to think at work today. PISS! I'll go out, smoke a few joints then try again.
Edit 2: Aight, if you're thinking of a jack-of-all-trades then its time to whip out the ol' D&D books and think classes. The concept of an evil bard bewitching his way into what he wants through guile with a sprinkling of sorcery sounds like fun. Or maybe a spell thief, obsessed with stealing arcane relics and even the spells of his enemies! Ultimately it comes down to the personality of the nemesis, whether they're more into stealth or swindling.
E'doa A'nii - November 5, 2009 01:49 AM (GMT)
Why can't they be both? But I must say, given the two choices, I'm really liking your evil bard. His magic can be in the music he sings/composes and the sound of his voice. PLus he can steal spells once they've been spoken, and steal items with his spells.
Who would suspect a bard? XD
Soupy - November 5, 2009 05:35 AM (GMT)
Pardon me for butting in, but the last idea sparked something in me.
I do like the idea of the evil bard and by no means wish to trod on it. I simply thought of something on a parallel field to that. In a tribe that places great value in the warrior type, create a character who is physical and agile, but his/her achilles' heel is magic. So the only thing holding him/her from winning every quarrel/fight/duel/battle is the character's weakness to magic.
The warrior doesn't need to be out to conquer the world, but maybe become chief of the tribe?
I'm not 100% on how to make the character an antagonist to the genie. Perhaps his/her own arrogance after becoming the chief could really start to pester the genie to the point that she can't wait for the hero (or maybe a greedy rogue) to save her from the warrior. But with extreme physical strength and immunity to magic, who could be up to such a feat?
Ormad Essvorenthit - November 5, 2009 10:36 PM (GMT)
Huh. You just gave me a raging idea right there.
We could start out with the tribe alone, and the lamp is one of their sacred artifacts that belongs to the chief. The warrior wants to become tribal chieftain and use the lamp to make himself immortal, all powerful or something of that nature. Then comes the evil bard who uses his musical magic to earn the favor of the entire tribe until he has already been named chief, completely foiling your warrior characters plan, but the warrior is sworn to serve the chief so there's nothing he can really do about it.
Enter the stealthy treasure hunter, who sneaks in and steals the artifact before the cruel bard can use it for his evil purposes. So the bard sends the warrior to lead a hunting party to find the thief and return the lamp.
Sound like a good start? Oh, and the evil bard should be a master illusionist and capable of concealing his appearance, but his natural state should be like so:

Fuck yeah, black metal! :grr:
E'doa A'nii - November 6, 2009 10:58 PM (GMT)
*applause* Brilliant, brilliant! That sounds like a fabulous plot.
--Dude! That picture...T_T It's so...painful. ..and sad...T_T it makes me want to cry.. T_T (Not saying you can't use it. Just saying...he hurts.)--
Ormad can be the bard, and Soupy can be the warrior.^_^
Ormad Essvorenthit - November 7, 2009 08:22 AM (GMT)
Uh... sad? Ah, there it is. I didn't quite take into account the resemblance to puppy-dog eyes.
Anyways, I'm down. Also I'll post in our other thread(s) tomorrow. Just been having trouble working up really good imagery for the scene.
E'doa A'nii - November 7, 2009 03:10 PM (GMT)
Cool. I can't wait to see what you come up with.^_^
Ormad Essvorenthit - December 7, 2009 11:23 PM (GMT)
Alrighty, I'm about to get started on that damn profile. But I'd like some opinions on this dudes powers. One idea I had was that he'd be a sort of fallen God-entity given mortal flesh as punishment, who has none of his prior powers save knowledge of the language of the Gods, which can be understood (but not reproduced by) any mortal and used to control them by warping their perceptions. For example, if you wanted to be perceived in a different form, you'd describe said form in the God-tongue and the words would give you a lingering illusionary body. If you wanted to affect a single persons mind dramatically (say by creating such a powerful illusion that they believe they actually are going to die or by haunting them with recurring nightmares) you'd have to know their name or somesuch.
Seem fair?
E'doa A'nii - December 17, 2009 12:00 AM (GMT)
I like the fallen god part. And the whole language of the gods thing isn't such a bad idea either.
However, I think he ought to have power by his music. (because he is a bard. And it's kinda along the same lines, I know.) Such that he can hypnotize, and cause hallicinations and haunt people with his music. E.g. If someone is humming his song (s) (you know how songs get stuck in your head?) he has power over them
Anywhere there is music he can teleport or listen.
Certain notes grant him certain powers.
Certain songs grant him other powers.
He can create worlds, visions and dreams from music.
He can go anywhere he wants so long as there is music there.
The content/words of the song don't really matter. It's the music and rythm that does.
He can also take other people's songs. and so on.